Rocket League is a vehicular soccer video game developed and published by Psyonix. In June 2016, 505 Games began distributing a physical retail version for PlayStation 4 and Xbox One. Later updates for the game enabled the ability to modify core rules and added new game modes, including ones based on ice hockey and basketball.
Rocket League was initially released for PlayStation 4 on July 7, 2015. The car-football game became an immediate phenomenon with players who couldn't get enough of its beautifully simple yet ludicrously addictive gameplay loop. Five years on, Rocket League is as popular as ever, a spectacular monument to what a small team of passionate developers can create.
1. Quite a Sport :
Psyonix has made Rocket League a little more versatile since launch. The game's core is soccer, but with cars. Psyonix understood that combining sports and arcade automobiles was a great way to pull in multiple different demographics. A hockey and basketball game mode was such a hit that they were changed from seasonal events to secondary modes.
Rocket League is an interesting case of a game that seemingly chose the right fork in the road at the last possible second. Psyonix can now look back and see that it was the best decision they could have made, but it was also a decision they almost didn't make. The biggest decision was whether or not to accept PlayStation's offer to launch as a PlayStation Plus game and be free to those with an active subscription to the service.
3. Something looks Familiar:
Psyonix launched Rocket League with the belief that they would support the game post-release with a ton of improvements, additional modes, and tons of new loot. Since its release Rocket League has seen the addition of Back to the Future, Batman, and Fast and Furious content. They've recently also partnered with Hot Wheels to bring the world of toy cars to the game.
4. Money & Time:
Rocket League was in active development for around two years, which is impressive considering the amount of polish and detail. Psyonix had been a company that heavily relied on contractual work for other games while working on passion projects as a side venture. Rocket League was made on a budget of around $2 million and has recently passed the $100 million threshold in terms of profit.
5. A New Game?
Psyonix has a track record of naming its games in a very unconventional manner. When it came to Rocket League, Psyonix felt that having a shorter more compact name could help in terms of its success and marketing upon release. Naming a video game is easy, but picking something that is simple and encompassing is a true art form.
6. Free To-No Way!
Psyonix's Rocket League was developed under the free-to-play (F2P) model, but they decided to release it with a more traditional price structure. Going F2P meant that the game was going to be full of microtransactions and could have led to a pay-to-win scenario in terms of the actual model. Psyonix felt that vanity and appearance items were the only way to make microtransaction a viable addition to their game without breaking the competitive nature of Rocket League.
7. Always Welcomed:
Rocket League is a competitive multiplayer game that thrives on competition and scales alongside a player's skillset. One of the toughest issues these types of games face is welcoming new players to a community of well-established and heavily experienced ones. Psyonix felt that the ranked component of Rocket League was doing enough to welcome in new challengers and was ultimately going to confine itself and limit exponential growth.
It was at this point that they decided to revamp the ranking system and introduce a tiered system that rewards the dedicated base, but at the same time allows enough of a buffer area to better incentivize new players to try out ranked. Considering Rocket League's active player record continues to be broken month after month, it seems Psyonix made the right implementation.
Chaos Run is a map that was heavily inspired by the cult classic Mad Max films. It features a desert-style ground coupled with apocalyptic design elements. The most interesting thing about the Chaos Run DLC is that it was the first map Psyonix released that didn't abide by the normal size and shape of every other in-game arena.
9. Dude, It's a Sequel!
Rocket League is actually a sequel to Psyonix's Supersonic Acrobatic Rocket-Powered Battle-Cars. We've previously talked about how and why the game was chosen. The original name for the series was wacky, cool, and over the top. It didn't capture the essence of the game. Rocket League did exactly that with less than half of the words.
10. Rocket League 2?
Psyonix's Jeremy Dunham says Rocket League is now a platform for the company. The original vision was to support Rocket League for multiple years before moving on to the next project. After Rocket League's success, their plans changed, and now they're dedicated to Rocket League. If you were looking forward to a sequel anytime soon, don't hold your breath.
10 Things You Wanna Know About Rocket League:
11. FIFA Mobile was supposedly hacked during season 2!
FIFA Mobile was hacked probably after the completion of the Team of the Year (TOTY) event season 2. No appropriate information about the hackers is present and it could have been glitches as well. According to rumors, FIFA Mobile was hacked by Russian hackers. This caused huge damage to the market and eventually, it was temporarily shut down. The loss in terms of other players was not revealed. However, Messi (TOTY) dropped from approximately 20M to just 4M. Good news, the hacker saw your profile and left hacking in mid-process.
This is not Related to Rocket League but it's sporty as well, so if you want to know more about the game, Click Here .
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10 Things You Wanna Know About Rocket League: