The Sims is a series of life simulation video games developed by Maxis and published by Electronic Arts(EA Sports). The franchise has sold nearly 200 million copies worldwide and is one of the best-selling video game series of all time.
The games in the Sims series are largely sandbox games, in that they lack any defined goals (except for some later expansion packs and console versions which introduced this gameplay style). The player creates virtual people called “Sims”, places them in houses, and helps direct their moods and satisfy their desires. Players can either place their Sims in pre-constructed homes or build them themselves. Each successive expansion pack and game in the series augmented what the player could do with their Sims.
1. Real Languages inspired Simlish:
Will Wright – the game's developer – feared that specific phrases of English dialog would become very robotic and present a rather challenging task to market and translate into several different languages when disrupted worldwide. In an attempt to avoid these issues, Wright decided that a unique language that would only be suited to The Sims would be the best idea.
Simlish – the official language of The Sims – draws from fractured Ukrainian, French, Latin, Finnish, English, Fijian, Cebuano, and Tagalog.
If you’ve turned on the radio when playing The Sims you would have heard some songs that sound very familiar, well that’s because they actually are! The developers even went to the extent of sourcing real artists to replica their pieces in the Simlish language – that’s some true dedication on the developer’s part.
2. Earnings from Songs:
It’s no secret that Sims can learn to play instruments and even go on to become rock stars, but many players don’t realize that there’s actually a way to earn royalties off of their songs, no fancy mod required. If the Sim gets their Guitar skill to a high enough rank, they can write and record songs. The final step is to use the mailbox to publish the song.
The Sim will then earn royalties off that song every day. Songs don’t stay fresh and cool forever, though, and royalties will decrease over time, so if the player intends to live off the royalties from their music, they’ll need to keep recording and releasing new songs to keep revenue up.
3. It Wasn't Quite Like That At The Beginning:
The Sims was originally intended to be an architectural simulator that allowed players to build their homes. The ‘Sims' was only added to the game later, so that they could interact with the things that were created in the game – like bathrooms, kitchens, and bedrooms – and “assess” whether they were comfortable or not.
However, soon after developing the prototypes, it became very clear to Wright that the ‘Sims' themselves were a much more interesting aspect of the game than the building itself. After releasing some new games for EA Games, Wright and his team quickly started working on the simulator that everyone now knows as The Sims.
4. Real EA Videogames Make An Appearance In-Game:
It is not uncommon for a video game to hide hidden Easter Eggs throughout their game for players to find and The Sims is no exception as EA has hidden a number of hidden references to their previous video games throughout the series. These video game references have been hidden throughout the series on television, gaming consoles, and even the PC. The most notable game in the series featuring these Easter Eggs is The Sims 4. It features at least eight different references to other video games – most are usually developed by EA.
Throughout The Sims 4 players will find references to Tetris, The Sims (which also features gameplay of numerous expansion packs), The Elder Scrolls, SimCity, Spore, and even Mass Effect.
There’s nothing quite like making your Sim play The Sims while playing The Sims 4 – inception much.
5. Focused Essentials:
The first object developed by Wright for The Sims was: a toilet! At the beginning of the creation of the architecture software, the first thing he did to make his Sim interact was the toilet. It could be used, cleaned, and even had the option of leaving the lid raised or lowered.
Wright decided that the vase was the best option to create first, as it offered several different potentials for interaction and its variables. Which makes a lot of sense, since every house you will furnish at the beginning of the game requires a bathroom, kitchen, and bedroom, to solve your Sim's most basic needs.
6. Real-Life Moods:
In order for this feature to work, make sure that objects are allowed to affect Sims' moods by ticking the box in the main menu's gameplay settings section. Following this, Sims can become affected by emotional décor around them, such as emotional paintings.
Some outfits like the glittering party dress will make a Sim playful, and animal hats will have various other moodlet buffs that are active the duration the Sim wears the outfit. It's a good idea to take advantage of these extra buffs, especially when they're positive.
7. The Sims Was Initially A Building Game:
Little do people know that The Sims was originally intended to be completely different. Originally, The Sims —according to its creator, Will Wright— was going to be an architecture simulator that allowed players the ability to build houses. The ‘Sims’ was later added into the game so they could interact and respond to the objects that were created for the game – such as toilets, kitchens, and bedrooms.
However, shortly after developing prototypes, it became very clear to Wright that the ‘Sims’ themselves were a far more interesting aspect of the game, rather than the building itself. After pitching the game's new changes to EA, Wright and his team quickly began work on the simulator that everyone now knows as The Sims.
8. Death By Embarrassment:
There are a few ways to die in The Sims 4, and none of them are particularly easy to die from. If anything, The Sims 4 has made it much harder for players to kill their Sims, especially through some of the more obscure routes. One such way is death by embarrassment.
When a Sim has done too many embarrassing things in a short time span, such as have their privacy invaded, said something inappropriate, and peed themselves, they're really putting themselves at risk of dying from being absolutely mortified.
9. Become A Grilled Cheese Addict:
Who doesn't love grilled cheese? Well, while enjoying this dish every once in a while in moderation is fine, others have a bit of an obsession with this cheesy treat. If a Sim happens to eat grilled cheese three times in a row, they will soon gain a secret aspiration that isn't otherwise available in the game.
From there onward, The Sims will want to eat as much grilled cheese as possible and discuss it with Sims until the final stage of the obsession where they wish to paint this delicacy to decorate their walls.
10. Maslow's Hierarchy Of Needs:
From the first game, Sims' needs are based on Maslow's Hierarchy of Needs, a psychoanalytic theory that divides the needs of human beings into a pyramid into the following parts: physiological needs, security, love/relationships, esteem, and personal fulfillment. Once these needs are met, people are motivated by less urgent needs until they finally reach their personal fulfillment.
This can be seen, for example, in the Sims' needs tables that are debts in Basic: Bladder, Hunger, Social, Hygiene, Fun, and Energy. In addition, Sims have their wants, those most immediate aspirations, and Life Aspiration, which is his main goal. Undoubtedly one of the curiosities about The Sims is more head.
If you are interested in more gaming news Subscribe to our Channel.
Your response is very valuable for the entire Gaming world(excluding the world). Please do share your feedback.
This post is only and only for fun and knowledge, so please do not get offended by anything you read.